Shop Mobile More Submit  Join Login
About Deviant Premium Member Phillip M JacksonUnited Kingdom Group :iconb3tards: b3tards
B3ta meets deviantART
Recent Activity
Deviant for 12 Years
57 Month Premium Membership:
Given by Jack020
Statistics 2,323 Deviations 8,621 Comments 16,331,506 Pageviews

Newest Deviations



Phillip M Jackson
United Kingdom
Current Residence: The darkest corner of England
Favourite genre of music: Contemporary Classics (A contradiction, but accurate appraisal)
Favourite style of art: Comic book/Anime/Manga
Personal Quote: "Fortune favours the prepared"

Arkham Knight
is a Rocksteady game, and it wouldn’t be a Rocksteady game without some utterly abysmal design decisions that make you wonder how certain people within the studio both keep a job and make it home each day without gamers, deranged by the frustration Rocksteady’s titles have generated, brutally murdering them.

In Arkham Asylum it was the terrible boss fights, particularly the Ivy one.
In Arkham City it was the Riddler death traps that you continuously encountered before you had the right equipment to deal with them. A problem if, like me, you actually wanted to PLAY the game and you have the hints turned off, because you’re never informed that what you’re trying to achieve is impossible. You’re running on the assumption that the game is actually well-designed and that you wouldn’t be duped into thinking you can accomplish something that you cannot.
In Arkham Knight, it’s the presence of the Batmobile.

Now, there are certain types of game that I am flat out bad at. Racing games, for example. I’m terrible at them, which means I don’t enjoy playing them. I just get angrier and angrier if I try. So, what do I do? I don’t play them. I play things I AM good at, things that I DO enjoy… stealth/action games. Things like the Arkham series.
What are we forced to do in Arkham Knight?
F**k you, Rocksteady. F**k you right in the f**king f**k.
I knew those lazy bastards would do that as soon as the Batmobile was mentioned. As soon as you introduce a vehicle, a hack designer will shoehorn in a race. It’s guaranteed.
Here’s a little tip for any studio head: from this point on, should one of your designers put down on paper “Get from point A to point B as fast as possible” within the design document of any project that is NOT overtly a racing game; fire them. You’re paying them to be creative and they’re not.

Arkham Asylum is, without a doubt, the best of the series, and the best Batman game out there, but Arkham City and Arkham Knight prove Rocksteady didn’t actually know why: it was small, it was focused and it felt complete.
I could, and have, played Arkham Asylum again and again, because it feels like an episode from the animated series (probably because of Paul Dini’s contribution). It’s a great ride, with a fantastic opening, a great setting and a sense of closure in completing it (even if you did have to wade through a badly designed boss-battle to reach it). It feels very “Batman”.

Everything starts to go down hill with Arkham City: it started making things too big, too flabby and key elements of the plot required you know more about Batman lore than you should. There’s a difference between adding something for the fans, as they did in Arkham Asylum, and what we see in Arkham City, and later in Arkham Knight. Who are these suddenly prominent characters who have had no introduction? Why is their reveal supposed to be shocking? Didn’t read the comics? Then you’ll never know.
Bad storytelling.
Terrible world building.
Had they set Arkham City across a couple of blocks of Gotham and just focused on Batman dealing with a turf war between 2 Face and The Penguin: that would have been ace. But instead we get Ra’s Al Ghul randomly showing up, Lazarus pits, Frankengrundy and a weird plan to kill everyone in the super-jail using missiles (If the inmates rely on food from the guards, why not just poison it? If everyone had to go through processing before being dumped in there, why not inject them with something THEN? Why missiles?! Who planned that protocol? Michael Bay?!).
After THAT nonsense, Arkham Knight goes completely off the map by flat-out bringing the apocalypse to Gotham. Batman is just a guy in a cape! He tracks bad guys down and punches them in the face. That’s what he does, that’s why we like him. Dealing with crap of this magnitude is Superman’s shtick, and that f**ker doesn’t even show up in Arkham Knight, despite being mentioned!
Gotham gets covered in a toxic cloud. What do you want Batman to do? Punch it?
As soon as hero duties start being delegated to more capable parties, it stops being a Batman game.
If you want to make a Batman game, come up with a scenario that Batman can believably deal with!

DLC is the final nail in the coffin. Initials seem to raise red flags these days. Games with QTEs don’t actually contain gameplay, and games with DLC generally feel incomplete or unfinished. Arkham Knight’s conclusion, even if you went to the trouble of activating Knightfall in full, doesn’t bring any kind of satisfaction. Arkham Asylum may have ended with Batman flying off to deal with a 2 Face bank robbery, but that felt like a conclusion to the story! Arkham Asylum was over. Done. Dusted. You had turned the last page.
Arkham Knight doesn’t feel like it has a last page. It feels like the last page has been torn out and Rocksteady is holding it hostage until you pay them more money, further poisoning the experience.

The Arkham series has gone from shining example of how to do a licensed game right to a fine demonstration of a corporate money-grab.


Add a Comment:
williamtheblue Featured By Owner 6 hours ago
Hay Jack I know you like Portal and Portal 2 so you may be interested in checking out this campaign mod for Portal 2 called Portal Stories Mel. It's a free campaign mod on Steam and its one of the beast ones I've ever seen.
Ignatian-Mystic Featured By Owner 23 hours ago
jollyjack Featured By Owner 16 hours ago
I thought about it briefly. I ate a doughnut.
NightmareVF Featured By Owner 1 day ago  Student Writer
I'm going to regret saying this... but anyone whose seen Ted 2, does anyone think Mark Wahlberg could make a good Art (with thicker eyebrows) and Amanda Seyfried be Kat?
skeezix78 Featured By Owner 1 day ago  Hobbyist Traditional Artist
ewrwrqeqe Featured By Owner 1 day ago  Hobbyist Traditional Artist
A little something for you  :D…
BlazingBarrager Featured By Owner 3 days ago  Hobbyist Writer
Wow man. It's been so long since I last checked out your profile (I think), but you got some new, interesting stuff here. I need to start paying attention to you more.
I'm sure people told you this already. N. Critic didn't pick your submission for his DVD cover. I don't remember which video, but he did include your submission in what I think were the runner ups. I know that's kinda like "whatever." But it was pretty cool to see your work in one of his videos. I thought it looked cool as hell by the way.
Ganthan Featured By Owner 3 days ago
I assume you've noticed some of the very loud hubub over the US Supreme Court's ruling of same sex marriage now being legal nationwide? What are your thoughts?
Paleodon Featured By Owner 5 days ago
Oh, Scarlett.  I hope you don't mess this up, but, instead, come out a heroine.
Fyllm Featured By Owner 5 days ago
So it's been pointed out that Bethesda appears to have removed the skills tab in Fallout 4. Now it's not clear yet exactly if they've done away with skills entirely, hidden them, or rolled them into perks somehow; however that being said, what's your thoughts on them potentially altering a system that's been apart of the franchise since its inception?
jollyjack Featured By Owner 5 days ago
I only ever referred to them when I was levelling up. As long as it's clear which area you're improving in, I don't mind.
CZProductions Featured By Owner 6 days ago  Hobbyist General Artist
Can I ask you about your thoughts on watermarks?
jollyjack Featured By Owner 6 days ago
Watermark by jollyjack
Add a Comment: