Oh man, a post-apocalyptic SimCity? That would be awesome! Provided EA had nothing to do with it... and that it subscribed to SC2K's "Rule of fun" over the later titles' penchant for urban development.
Tiiiiiny little note, when bombs hit the ground, they've lost pretty much all vertical velocity. The only way a bomb can create a "crater" like that would be if it were dropped of a very low height, but considering it's (or what I'm guessing, from the appearance) a nuclear bomb, it most likely fell off a plane which was already going down.
Considering how many cards there are, and how prone I am to send things flying, I'm thinking a slotted board for the cards will be in order, at least for me.
Less accident-prone members of the community probably won't need something like that, but I sure as hell will be whipping something up so that my game about disasters doesn't meet some sort of table-top related disaster
No, since this one's clearly neither prayed to nor surrounded by huts made out of airplane parts, I deduce that this must be The One. I further deduce that, because The One only appears if the Wild Wastes perk is active, this must be the case in this game. Cunclusion: must_have_game!!!