It had a retro setting, it had aliens that LOOKED alien and the gameplay sounded like it focused as much on investigation as it did gunplay.
Fast forward to today: we still have the retro setting, but the cool looking aliens are replaced by the generic pap we've seen again and again and the gameplay is cover-based shooting with squad elements that becomes very repetetive.
The whole thing feels like it was a new IP that was shoe-horned into the XCom franchise.
What a waste.
Watch the video charting the evolution (though I feel "devolution" is more apt) of the game to see what once was, and what could have been: uk.ign.com/videos/2013/05/10/t…
And all at once, I'm glad I didn't buy The Bureau: XCOM Declassified today.
It does bug me how gamers demand innovation, but start complaining when they think sequels and spinoffs change things too much. Heck, even XCOM 2012 got some stick for that at first. And did even after it came out, come to think.
It's like when they "remake" a game, and what they mean is "we changed the graphics and added like one or two bits of nonsense". I mean, notice that the most notoriously remade game ever has never actually had a remake.
What they're saying is "we want to revive the X-Com franchise, because it was cool". What they mean is "we want to revive the X-Com brand-name, because old people buy video games when we do stuff like that".
"Hey guys, did you hear? They're making a new Quest for Glory!"
it was originally going to have EVERY feature a normal xcom game would have, only with a 3rd person squad command style in missions... and then the last company to latch onto it removed all that and a bag of chips.
my faith in major gaming devs is gone.
VIVA THE WARFRAME DEVS!!!!
What a waste."
Pretty much why I'm going to take the money I would pay for games, pocket it, and just put in in my mattress for safe keeping. Games just feel like a let down anymore as they rehash things over and over and over and over... and over and over again. Have my eye on two games right now, Fallout 4 and War For The Overworld. Still say this, if I had the money to do it, I would wrestle the Dungeon Keeper license from EA's greedy hands and tell those people making WFTO to have at it. Keep the title if they want or rename it to Dungeon Keeper and use the names of the older monsters. With game licenses being in the hundreds of thousands if not millions of dollars however, and me having 2 pennies to my name, that's not gonna happen any time soon.
I know, I know, I'm a big, whiny, classic X-Com wanker. But considering how influential it was on my childhood (in making friends, getting into tactical games for PC and tabletop, etc.), I think I have some mild right to voice my disinterest. Doesn't hurt that I was there for the days when the X-Com franchise took a steady decline and this was shaping up to be a prettier attempt at X-Com Enforcer (in concept, not setting, natch).
But you know, I didn't really dig their peace offering of XCOM: Enemy Unknown all that much either. I had some fun with it, but there was still that realization that it was rebooting the game I loved as a kid, but with them cutting out so much of the charm. No mission to Mars. No Snakemen (though I get that the Thin Men are supposed to be a slight nod to them). And of course the maps were these cramp, linear things that didn't match the tense randomness of the original, where you honestly had no clue where that last alien was until he started murdering your men in the Hidden Phase.
Last thought, I do find some curious amusement about how you mention that the alien designs went from original to generic, which I get, Sectoids are very important to X-Com, but are also just your run-of-the-mill 1990 grey aliens. But when they started putting out images of the original presentation, all I could think was "oily black goo aliens? What is this, The X Files? And those multi-form machines? Bayformers much?" The last laugh was on me though, since they made the Cyberdiscs in Enemy Unknown into very similar transformer-esque machines.
Ah well, I've come to the understanding that I'll only be really happy with the first two games, and they're easily available on Steam, so I'm just going to sit down with those and let the kids on my lawn play with the new ones.
imagine what would la noire be without all the mindless shooting.
So they reworked it to focus more on tactics and cover-based mechanics to appeal to the XCom: Enemy Unknown fans.
In short, blame Spoony.