Woooow.... I remember playing that game on a Panasonic console when I was like.... Seven, eight maybe? My dad was a dumpster diver and brought junk home all the time, one being a box full of weird video games and a system no one's ever heard of lol. Fortunately the Myst game also came with a strategy guide lol, beat the game in like six minutes flat. It was nice, agree with the music bit and I definitely would like to take a vacation there.
I personally wish I could still play realMyst (IMO the best version of the original), but my system is too new, and I don't have an XP virtual machine (XP being needed for 3D acceleration because, you know, 3D)
Is it bad that when I glanced at the 7th panel, I thought it was the clock tower?
My number 5 was the stupid gear mechanism in the clock tower -_- I got there was like "Ok, simple enough, get the three numbers to show the code i have." I nearly went mad when I found out via a walkthrough that you can hold the lever down and make it move more then one slot xAx
I remember playing Myst as a six year old child, and wondering, "What the HELL am I supposed to do? Are there zombies to kill? Treasure to find? Points? WHAT?!" But after a while, Myst just begins to sink in - it's a relaxing, curious game that allows one to think (very, very) outside the box.
It's so true for number 5...there were a few puzzles were I was like, "OH. OHHH. I see what you did there! The little boat is a replica of the larger one in the dock, and if it floats, the big one floats too!" And a few that just made me go, "What?"
I've barely cracked Riven for the iPhone - I need a guide. .___.
May be the part where you find those two derpy brother's father? Or...finding the last page...my cousin ruined that part. He had the statagy guide, I was only a little ways in; but no...he had to show me that you could flip to the very last page and skipp every other step of the game to get the ending...
True this game was very hard to solve. My nephew had it and we had a lot of trouble trying to solve it. The music really rocked. The story in the game wasn't bad either and I think they made a few more MYST games, and there was a literature book written too.
oh my gosh i remember this game!!! my mom wold play it for my sister and i and we would all be entranced and try to figure it out..but when we started getting snippy with eachother it was time to stop for a while...and THANK GOD for the guide!!! for a long while we didn't have one XP
It took a long time for me to complete MYST solo, years after playing the first time (and failing to leave the first island), I came back to it and realized the game subtly tells you exactly how to solve the puzzles...since so much of the MYST series revolves around books and journals I decided to write up my own journal complete with diagrams of all the puzzles and solutions...after that, only took a few hours.
The puzzle that burned my brain the most was the Rocketship Piano. I'm pretty sure I am tone deaf, I certainly have NO musical training, so remembering the exact sequence was, well impossible. Others though filled me with glee. The sound tower puzzle, that was incredibly satisfying.