Loved this Game! I played it so many times but was so upset i couldn't get the content from the dreamcast site to use in the game till the GC version came out.
Shame that game designers tend to take the easy way out sometimes.
Designer 1: "Ok, we have done the introduction, what should we add next?"
Designer 2: "Well, I have been thinking...what should we use as the second level?"
Designer 1: "Well, we could have a level where people have to understand the concept of this world, and it would involve a lot of complex paths to choose and people would be given an opportunity to choose the direction of their quest and...ah forget it. Let's just copy and paste the programming code 20 times and simply change the evil bosses to make it look different on each level to make it look different. We are paid the same no matter what we do, might as well take the easy way."
There are a lot of themes that run through the stock gallery many people have similar ideas but they pull them off in different ways. In this series of newsletters we will look at similar ideas but different outcomes.
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 10 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
When it comes to community spirit, `Rushy is a shining example. From participating in devmeets, to providing positive encouragement to other artists, `Rushy can always be found demonstrating what it really takes to be a true deviant. It's without any hesitation that we are delighted to award the Deviousness Award for July 2009 to `RushyRead More
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Comments
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Insert witty signature comment here...
Shame that game designers tend to take the easy way out sometimes.
Designer 1: "Ok, we have done the introduction, what should we add next?"
Designer 2: "Well, I have been thinking...what should we use as the second level?"
Designer 1: "Well, we could have a level where people have to understand the concept of this world, and it would involve a lot of complex paths to choose and people would be given an opportunity to choose the direction of their quest and...ah forget it. Let's just copy and paste the programming code 20 times and simply change the evil bosses to make it look different on each level to make it look different. We are paid the same no matter what we do, might as well take the easy way."
That is how I see it sometimes.
Cheers, Planks.
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Mr. R.F. Fuzzbutts
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Well, hi there! And a happy IGLOO! to you.
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Viva Pipingrad
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Viva Pipingrad
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Well, hi there! And a happy IGLOO! to you.
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