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November 26, 2007
119 KB 119 KB 856×533 Statistics |
Comments
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Insert witty signature comment here...
Shame that game designers tend to take the easy way out sometimes.
Designer 1: "Ok, we have done the introduction, what should we add next?"
Designer 2: "Well, I have been thinking...what should we use as the second level?"
Designer 1: "Well, we could have a level where people have to understand the concept of this world, and it would involve a lot of complex paths to choose and people would be given an opportunity to choose the direction of their quest and...ah forget it. Let's just copy and paste the programming code 20 times and simply change the evil bosses to make it look different on each level to make it look different. We are paid the same no matter what we do, might as well take the easy way."
That is how I see it sometimes.
Cheers, Planks.
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Mr. R.F. Fuzzbutts
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Well, hi there! And a happy IGLOO! to you.
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Viva Pipingrad
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Viva Pipingrad
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Well, hi there! And a happy IGLOO! to you.
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