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Wrestling with Quantum Physics by jollyjack Wrestling with Quantum Physics by jollyjack
Bioshock Infinite would have been an entertaining game if it hadn't been for the autosave function constantly f**king around with my progress and generally ruining the experience for me.
It didn't do as good a job drip-feeding you the clues required to support the reveals and revalations as the first Bioshock did, either, leaving some twists to feel a mite limp.
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:icondeadhedgehog:
DeadHedgehog Featured By Owner Dec 6, 2014  Student General Artist
I want this as a poster on my wall :D
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:iconhclausen:
hclausen Featured By Owner Sep 8, 2014
I feel this way ever time I have to deal with the space-time continuum.
Or cutting onions. 
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:iconmindslave24-7:
Mindslave24-7 Featured By Owner Jan 6, 2014  Hobbyist General Artist

Your finger hasn’t severed, it's wave-form has merely temporarily collapsed….

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:iconrelativeequinox:
RelativeEquinox Featured By Owner Jul 14, 2013  Hobbyist Writer
...and the power to tear holes in time and space. But uh, yeah, let's go on and forget about that whole part, yes :T?
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:iconkitsunehoruri:
kitsunehoruri Featured By Owner Jun 27, 2013
I could put this on my wall
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:icondarkhellion2:
Darkhellion2 Featured By Owner Jun 21, 2013
Yeah, that autosave feature sucks. Why didn't they give you the option to save your game anytime like in the last two games?
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:iconalphamule:
alphamule Featured By Owner Aug 20, 2013
Because of Xbone?
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:icondarkhellion2:
Darkhellion2 Featured By Owner Aug 20, 2013
What does the Xbone have to do with saving your game? Don't get me wrong, the game is fantastic. It's just that I'd like to save whenever I want like in the previous games rather than from a checkpoint all the time. If the Xbone DOES have something to do with it, I don't care. All I know is that Microsoft really screwed up on this time. If I do get a new system, it will be the PS4 since all of my friends have playstations (I'm the only one with an Xbox) and I'm missing out on some fun gameplay with them.
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:iconalphamule:
alphamule Featured By Owner Aug 22, 2013
I mean, they're porting the PC games and making them like the console version or just writing them to the same sort of design in the first place.  I mean it makes sense that if I was using Adobe Photoshop on a Mac, that I shouldn't have to relearn it for the PC?  Bad part I see with this idea is that you get stuff like an interface adapted to the limits of a smart phone's small touch screen and implemented on a PC with a mouse and 17" non-touch LCD panel.
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:iconalphamule:
alphamule Featured By Owner Aug 22, 2013
Well the thing I was getting at is that the first system I saw where practically every game had autosaves was the Xbox.

And the PS4 is like Pepsi instead of Coke.  It's still bad for you!  ;)
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:icondarkhellion2:
Darkhellion2 Featured By Owner Aug 23, 2013
Lol I understand what you're saying on both comments. It's a good thing I don't drink Pepsi or Coke. I know that the Xbox autosaves on most games, but with Bioshock 1 and 2 you could autosave AND have a specific save point rather than relying on the autosave alone. This was in both the 360 & the PS3 versions, I think. The reason I say this is because I was playing Bioshock Infinite on hard mode and at some point during the game it stopped autosaving. I don't know if it's because I ran out of memory or something else, but it would have been nice to have the option of saving rather than trying to beat the game in 3 to 5 hours because the last checkpoint saved was that far away. I like a little flexibility in saving my games.
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:iconalphamule:
alphamule Featured By Owner Aug 29, 2013
So is a Nintendo Wii U kind of like Diet Sprite? :)
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:icondarkhellion2:
Darkhellion2 Featured By Owner Aug 29, 2013
Probably, and Atari is Big Red. :D (Big Grin)
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:icondreamerbymoonlight:
DreamerbyMoonlight Featured By Owner Jun 10, 2013  Student General Artist
Absolutely adored the game, definitely my favourite of the Bioshocks and I thought that the ending was awesome!! This is amazing, would be great on a T shirt! :D Awesome work!
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:iconacenbeaky:
ACEnBEAKY Featured By Owner May 8, 2013
Sounds about right. Elizabeth is what happens when you combine Belle with Dr.Who.
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:iconsuperpony05:
superpony05 Featured By Owner May 3, 2013
heheheh HAAAHAHAHAHAHAHA THATS funny
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:iconauoran-17:
Auoran-17 Featured By Owner Apr 24, 2013
Quantum physics is fun!
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:iconvadrigos:
Vadrigos Featured By Owner Apr 21, 2013
AHAHAHAHAHAHAHAHAHAHAHAHA AHAHAHAHA HAHAHHAHAHAHHAHHA HAHAHAHAHA XD
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:iconrandimaxis:
Randimaxis Featured By Owner Apr 15, 2013  Hobbyist General Artist
Gotta love the musical twists, though. I almost jumped out of my seat when I recognized certain songs; a nifty little sideline.
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:iconrandommode:
Randommode Featured By Owner Apr 14, 2013  Professional Digital Artist
So Phil you are saying the story was fine, but the game part of the game was lacking? I agree
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:iconkingmobx:
KingMobX Featured By Owner Apr 13, 2013  Student Traditional Artist
Great image concept garunteed to geek out the people who played the game while making those who didn't feel like they aren't in on something they should be. And I'm really glad to see I'm not the only one who hated that friggin' auto-save. Really, in this day and age, is it really that hard to mess up a saving system?!?!
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:icontheinkpages:
TheInkPages Featured By Owner Apr 13, 2013  Professional General Artist
absolutely hate the save function. It also lacked the creepy-factor of the first Bioshock.

other than that, a nice game.
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:iconamericananomaly:
AmericanAnomaly Featured By Owner Apr 10, 2013  Student General Artist
Eh, I loved the game, i seriously did'nt have any problems, Possibly one of the best games i've ever played, i did'nt experience any trouble with the game's autosaving features at all. (Keeping in mind however that i played it straight from noon until 3pm at night when i got it, and thus never actually turned it off and experience any autosave problems. >.>)
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:iconsamutaikaj:
samutaikaj Featured By Owner Apr 10, 2013
aaaaaaawh i seee whaaaat uuuuu diiid theeere.
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:icondarthmadigan:
darthmadigan Featured By Owner Apr 10, 2013
In a game dealing with quantum physics featuring a lighthouse that contains the entire multiverse... we get one ending?
Yeah a finger is a better prize, at least it's more creative than the jumbled paradoxical ending they force fed us.
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:iconmocaw:
MoCaW Featured By Owner Apr 13, 2013
You play a game that's all about collapsing a multiverse into a single new timeline and you want multiple endings?
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:icondarthmadigan:
darthmadigan Featured By Owner Apr 13, 2013
Just saying the other bioshock games had multiple endings based on a critical factor of gameplay. Seems odd to have a game that does not have that feature.
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:iconmocaw:
MoCaW Featured By Owner Apr 18, 2013
Because Bioshock Infinite is basically the mirror image of Bioshock 1? Moving from infinite possibilities into a single unified timeline, rather than from mind-controlled slavery to the freedom of choice?
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:icondarthmadigan:
darthmadigan Featured By Owner Apr 18, 2013
Well I'd like to nitpick at that a little.
The mind-control of Bioshock 1, while relevant to the plot, had nothing to do with the ending. Whether you became an underseas tyrant or a father to five girls was based on choices made outside of the influence of the command phrase. The key to the ending was always your choice as a player, not one forced on you.

Which goes into the question of game endings. Some have one ending based on a strict path progression, others have multiple endings based on certain variables, some are so open ended they go on even after the main story ends (Skyrim or any MMO).

I'm not saying every game need multiple endings, but when it's been a feature in your series, you sense its absence.

With Bioshock Infinite, in all honesty though the ending is in the same camp as Super Mario Bros II. It was all a dream.
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:iconmocaw:
MoCaW Featured By Owner Apr 21, 2013
> I'm not saying every game need multiple endings, but when it's been a feature in your series, you sense its absence.

And do you really think that wasn't intentional?

The Bioshock series has always been good at subverting your expectations. In the case of Infinite, they made a conscious decision to throw in a bunch of red herring "choice" moments that the player is expected to believe is important. . . but in the end, they aren't. Because everything that you do is intended to funnel you into a single moment of truth: the moment where the multiverse collapses and the timelines merge.

Remember that Bioshock Infinite uses the "Many Worlds" explanation for Quantum Uncertainty: any time a choice is made, the timelines split. But as long as the timelines are split, the villain still has power. The only way to stop that is to collapse the timelines and annihilate the timeline where the villain exists.

Given that the entire plot revolves around creating that joining of timelines. . . given that you have to negate choice. . . how can you expect the game to have multiple endings?
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:iconsamutaikaj:
samutaikaj Featured By Owner Apr 29, 2013
you are truly wize and i have nothing to do with this discusion but as a nutreal bystander a deklare that MoCaW is the winner.

i beg pardon for my por English and for that giving you a medal of pure imagination.
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:iconthecursor:
thecursor Featured By Owner Apr 10, 2013  Hobbyist Writer
It was a fantastic game...with a shit ending.
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:iconlordofstamps:
LordOfstamps Featured By Owner Apr 10, 2013
Really? The ending was better then the ones of the original Bioshock(I love the original game,but the endings left unanswered questions.)It was really mind warping in my opinion.
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:iconthecursor:
thecursor Featured By Owner Apr 10, 2013  Hobbyist Writer
To me, the big reveal at the end felt rushed and didn't have the "umph" it needed.

Further more, to me, I felt they reached for too many things at once. The previous games had one target (objectivism in Bioshock, and collectivism in Bioshock 2) and swung at those targets with big sticks. The critiques stuck you right in the gut (Ex. In Bioshock, we saw a society literally rotting from the inside because it had no social contract between the people and it's leader. In Bioshock 2, we saw the madness and unfairness of a society that de-value's the individual rights in favor of social cohesion.)

But Bioshock Infinite took on SO MUCH STUFF (Manifest Destiny, American Exceptional-ism, Cult of Personality, Religious Extremism, populist anger, the Dangers of Revolution, the Occupy Movement, etc.) that the messages of their criticisms didn't land quite as hard.

Again, It was an AMAZING game and I agree that this ending was better than the murky unresolved nature of the previous two endings in the franchise. But they didn't give us enough time to process the two major twists, we didn't see how that one character (spoiler), Much ado was made about how Fitzroy was as bad as Comstock but she wasn't made enough of a villain for the Vox to seem anything more than a bunch of angry people. I wanted more.

It's a great game, in fact I would dare say that it's a game changer, but I just wanted more out of it's ending.
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:iconalexstarkiller:
AlexStarkiller Featured By Owner Apr 10, 2013
About 50% of those who hate the ending seem not to understand it. [Yes, I made that number up.]
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:iconlordofstamps:
LordOfstamps Featured By Owner Apr 11, 2013
I wouldn't be suprised about that really. After all the ending does deal with alternate universes and quantum physics. Hell,I didn't understand it at first until I worked it out in my head.
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:iconalexstarkiller:
AlexStarkiller Featured By Owner Apr 13, 2013
I loved the ending, even though I didn't understand it at first. Some discussion and a lot of TV Tropes helped on that front.
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:iconsamutaikaj:
samutaikaj Featured By Owner Apr 29, 2013
i liked it to.
(and before anyone beg of me to pissoff)
the ending was a bit mind blowing i had to think long in to the night to think about it and i think i found a flaw in the tale. (0-0)
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:iconpookaart:
pookaart Featured By Owner Apr 10, 2013  Hobbyist Photographer
I would like a T-shirt of this
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:iconrobert-uk:
Robert-UK Featured By Owner Apr 10, 2013
I always thought the Bioshock games were highly overrated, all hype and no content.
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:iconhyjahk:
HyJahk Featured By Owner Apr 11, 2013  Hobbyist General Artist
You have , of course, actually played the games, yes? All the way through?
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:icongozerthecarpathian:
gozerthecarpathian Featured By Owner Apr 9, 2013  Hobbyist Digital Artist
NAILED IT! :)
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:iconkinggigasmon:
Kinggigasmon Featured By Owner Apr 9, 2013  Hobbyist Traditional Artist
Damn physics!
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:iconquietstorm:
Quietstorm Featured By Owner Apr 9, 2013
Agreed...
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:icondeephurting:
DeepHurting Featured By Owner Apr 9, 2013
Love it! XD
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:iconshadow-of-the-dead:
shadow-of-the-dead Featured By Owner Apr 9, 2013  Professional Writer
a mite limp >w<


O.o i wonder if cloe has er exsperianced that....? good question
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:iconj03farr0w:
J03FArr0w Featured By Owner Apr 9, 2013  Hobbyist General Artist
i would buy as a tee-shirt
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:iconanonymousinvader24:
anonymousinvader24 Featured By Owner Apr 9, 2013  Hobbyist Traditional Artist
Would be an awesome t-shirt
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:iconenterpriseblues:
enterpriseblues Featured By Owner Apr 9, 2013  Hobbyist Digital Artist
Oh my gosh, I can't stop laughing. This is brilliant, 10/10/ 8D
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:iconrivisindigoemporium:
RivisIndigoEmporium Featured By Owner Apr 9, 2013  Professional General Artist
Well, then, don't do that! :(
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