Is FarCry 3 a game where you get a penalty if you nick someone's stuff?
Why, then, aren't item's collected on contact?
Why do I have to press a button each time I want to pick something up?
Why do I have to press AND HOLD a button each time I want to pick something up?
Why, in a game, where collecting items is a key part of gameplay, is it so damn hard to get the crosshair to register contact with said item, despite being right on top of it?
I get asked occasionally (well, I think "challenged" is more the word) by some people (snide idiots) if there are any games I do enjoy. Yes, there are many. Too many to list, in fact, so I shall simply summarise:
I enjoy games in which you lose yourself. Games that absorb you into the world on screen. This does not mean the game is some deeply written RPG epic, it just means that you forget you're playing it and feel more like you're living it, be it a simple 2D platformer or fast and furious 3D beat-em-up.
If you have to wrestle with a poorly designed control method, and if that control method stifles your progress through the game, that doesn't happen.
Ubisoft are very, very good at making these kinds of games (See; The entire AssCreed series. Phenomenally pretty, but painful to play), games that require a real battle of attrition to see to the end, if at all.
Those games, I hate, and they seem to show up more and more these days.
Oh, and, lightning quick review of FarCry 3: It's a contemporary-set, 1st person version of Red Dead Redemption, with all the interesting characters replaced by whiney rich kids.
Listening to: Booming Orchestral Scores
Reading: Assorted comics.
Playing: Far Cry 3