Chaaaaange?

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“Why don’t you launch a Kickstarter campaign?”
“Have you heard of Patreon?”
“Why doesn’t your site have a Donate button?”

Put simply, I have this (evidently archaic) opinion that; if you want to make money, you have to do the work first. I don’t like the idea of taking money off people unless they get something for it immediately, not [insert timeframe here] down the line. It feels like a scam. That’s why I produce all those cheap digital comics: to finance my larger projects (and which is why I get pissed off when I find them being distributed freely online, because it slows everything down).

Even for large projects, like video-games that only have a niche audience and which big publishers won’t ever assist: I don’t see crowd funding as a particularly good way to go about getting production capital. I prefer the early release approach, such as that Mojang took with Minecraft.
No complete product? Give the people something else. A little booklet of concept art, for example. Little products to finance big ones.

I always keep in mind the approach that a company called Mastertronic took back in the C64 days: they made lots of little games and sold them at pocket money prices. It worked brilliantly.
Make something small, sell it cheaply and reinvest the money in a slightly bigger endeavour. That’s how it’s done.

Obviously I’m very, very thankful toward people offering to throw a little coin my way, but I’m only going to accept your cash if you’re buying something from me, otherwise I’ve no right to take it.
Likewise, if you do have a burning desire to support an artist or a team, I don’t want to dissuade you. But I just feel that Kickstarter and its like are part of this growing sense of self-entitlement that seems to be settling over the world, and it’s not a good thing.

© 2014 - 2024 jollyjack
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I totally agree there is a "...growing sense of self-entitlement that seems to be settling over the world, and it’s not a good thing."

However, I don't think that should put you off tools like Kickstarter and Patreon; I don't think some people using them improperly should stop you from using them the right way!

All those crowdfunding sites are ideally suited to rewarding donations with the fruit of work already accomplished. Your crowdfunding campaign should be about garnering support for future work by offering limited runs, custom items, special sets, and miniature and samples of work your fans already love.

And Patreon only makes sense for creatives who already have fans. They wouldn't have patrons if they weren't creating work people loved; even if it's intangible, it makes sense that people should be able to say, "thank you" for the entertainment value that's already been provided.

Support through mediums such as these can prevent beloved artists from having to return to their day job when the going gets tough between projects, so they can keep creating work their fans love without project- and support-damaging delays.

Anything can be abused, misused; using a tool well is an art and a discipline, and I don't think that is reason enough to discard the tool entirely.