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www.bbc.co.uk/news/magazine-23…

I believe that Minecraft is the future of massive multiplayer games, and I'm surprised that none of the big developers/publishers have cottoned onto it yet.
They look at Minecraft and think its success is down to its business model, or to its blocky, retro charm.
It's not.
It's down to the fact that you get out of it what you put into it.
With a MMORPG, there are pre-scripted quests. With Minecraft, you set the quests yourself or others.
User created content is the key. All you have to do is provide the players with the tools to build.

There are two types of gamer: wall builders and wall breakers.
Wall builders are the ones that spend an age in an RTS game getting their base just right. They play SimCity and act as Dungeon Master during an RPG.
Wall breakers are the type to follow the mission brief. They get set a quest and they follow it. They're the Call of Duty crowd and they're never more happy than when they're making progress through a game world.
If a title existed that allowed the former to create content for the latter to play through, with all the trappings of a big title like World of Warcraft, you'd have a killer game. One that would never run out of content.

They were talking about a possible online version of Fallout a little while back. My dream version of this game would be akin to Minecraft: There are no missions. You are simply ejected into the wasteland and told to fend for yourself. Players would gather to build villages and scour the environment for resources. Stories and narrative would be born purely of this player interaction, not pre-scripted missions.
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:iconmaybecrazy010:
MaybeCrazy010 Featured By Owner Jun 12, 2014  Hobbyist Digital Artist
FUN FACT: Music is just as addictive as any drug. Just a random fact.  :smile: 
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:iconshojo-skip:
Shojo-Skip Featured By Owner Jun 12, 2014  Hobbyist Artist
It's true - creativity is addictive, but it is neither a drug nor a crime.
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:iconskr7:
Skr7 Featured By Owner Jun 11, 2014
interesting
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:iconsynthfur:
SynthFur Featured By Owner May 29, 2014
The game you propose sounds a lot like Rust or DayZ and they have problems with a lack of Rule of Law.  You tube videos of those games show, not the amazing builds and cooperation, but the brutal psychopathic nature of people with out something to contain them.
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:iconthegreathibiki:
TheGreatHibiki Featured By Owner Sep 27, 2013
Wall builder here, damn straight. a Fallout where you build your life would be cool. But I sense more than enough of people would be stuck with a corrugated aluminum sheet pushed against a bus than building something like Megaton or No vac.
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:iconqueator:
Queator Featured By Owner Sep 16, 2013   Traditional Artist
You haven't caught onto this new Fable game have you?
 Somebody plays the DM and controls the monsters, 4 other players play the group.
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:iconcrowbarofjustice:
Crowbarofjustice Featured By Owner Sep 13, 2013  Hobbyist Artist
i really don't like Minecraft
not just because of the game itself but how cheap its developers are
when minecraft officially released they didn’t really add anything meaningful to the game.
they just slapped on a garbage hunger mechanic to give people the illusion that they care about making the game immersive, and paid mod developers to include their mods in the final game. I like the idea of minecraft of how you can shape the world and set your own goals of what to accomplish, but i think that the motivation and desire to make a great game out of minecraft disappeared when its popularity exploded. And my visions for minecraft becoming a great, immersive game that inspires creativity faded away.

maybe after minecraft styled games become popular and more developers get into it, like in Windborne, the game i dreamed about before can become a reality, eventually.
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:iconetherealgaming205:
EtherealGaming205 Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
.....
The legal rules for creating mods for Minecraft is this: You can make them, but if Mojang thinks it is a good idea, they can add it to the game. NO ONE WAS PAYED FOR THEIR MOD TO BE ADDED. 
Also, I do agree that Minecraft's popularity has caused half the players to be 6 year olds on Pocket Edition that don't know what the computer version is, but that does not take away from the experience! It just gives more chance to give out sick burns. (Some kid said I was hacking when I killed him, because I could "see him even though he was invisible." He was wearing armour.)
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:icondreamlessdancer:
dreamlessdancer Featured By Owner Sep 12, 2013
One of the reasons I like playing Furcadia, it's a user created content driven system.
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:iconfloridianpirate:
FloridianPirate Featured By Owner Sep 11, 2013  Hobbyist General Artist
that would be awesome. minecraft sucks me in whenever i play it! ill sit there for hours on end! i love games where you get to build up things yourself, create and manage (simcity, sims, state of decay, black & white, etc.), specialy when you can do all this in an open world with friends.
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:iconbitmaster64:
Bitmaster64 Featured By Owner Sep 10, 2013
the description he gives in this is exactly why I backed a game I found a while ago on Kickstarter called TUG. no scripts, rpg freeroaming do what you will game in progress owo ~leaves convinient link for anyone curious~


nerdkingdom.com/ (developing team of tug)
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:iconetherealgaming205:
EtherealGaming205 Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
I backed it too. Can't wait to see more!
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:iconbitmaster64:
Bitmaster64 Featured By Owner Oct 16, 2013
oh gawd, yes yes and all the yes, I can't wait till this is playable, I got beta access and bought the thaumic whisp bonus, because THAUMCRAFT<3
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:iconetherealgaming205:
EtherealGaming205 Featured By Owner Oct 17, 2013  Hobbyist Digital Artist
YAY!!! Have you seen TC4? Direwolf has been playing it. O.O AWESOME.
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:iconbitmaster64:
Bitmaster64 Featured By Owner Nov 30, 2013
oh yeah I've been watching, sadly my pc can't play minecraft online, the one that could died a year ago roughly. currently trying to save up so I can get a pc that can run it again and play on server funs, atm only really able to play Crafty bomber on the shotbow server when I get to the library now and again
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:iconarrowdel:
ArrowDel Featured By Owner Sep 10, 2013  Hobbyist Traditional Artist
Wowza, that online fallout idea there... would be amazingly addictive.
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:iconjackharney1:
Jackharney1 Featured By Owner Sep 10, 2013  Student Writer
totally agree with you. i love minecraft and i think your bang on with this. i also love that minecraft can be turned into anything! there's minecraft matrix, it can be used for education and mods have been made for eveything.
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:iconsniperpal:
sniperpal Featured By Owner Sep 9, 2013
This is the perfect review of its impact
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:iconodd-tech-0support0:
Odd-Tech-0support0 Featured By Owner Sep 9, 2013  Hobbyist Photographer
"""""""""""They were talking about a possible online version of Fallout a little while back. My dream version of this game would be akin to Minecraft: There are no missions. You are simply ejected into the wasteland and told to fend for yourself. Players would gather to build villages and scour the environment for resources. Stories and narrative would be born purely of this player interaction, not pre-scripted missions.""""""""""

you know that i love you more that any other person on this planet right ?
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:iconcadwaladr:
cadwaladr Featured By Owner Sep 9, 2013
This is a good thing. The first place I ran into player crafted content was in StarWars Galaxies. I for one remember that game quite fondly (even with all the bugs). The potential it offered as a sandbox to play in was immense, sometimes it was a bit too much to take in in a single go. Then again thats what planning is for.
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:icondarkknightcuron:
DarkKnightCuron Featured By Owner Sep 9, 2013
Honest to god, your ideal image would be a game I would play forever and ever, both making content and playing through it.  
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:icongrand-sir-thebus:
Grand-Sir-Thebus Featured By Owner Sep 9, 2013  Hobbyist Digital Artist
MMOs are tired and old. I have no fun playing them nowadays. This is the next step. We need this.
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:iconsgt-conley:
SGT-Conley Featured By Owner Sep 9, 2013  Hobbyist Traditional Artist
"My dream version of this game would be akin to Minecraft: There are no missions. You are simply ejected into the wasteland and told to fend for yourself. Players would gather to build villages and scour the environment for resources. Stories and narrative would be born purely of this player interaction, not pre-scripted missions."

So, you want the finished version of Day Z? :meow:
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:iconplasticfrogcg:
PlasticFrogCG Featured By Owner Sep 9, 2013
I would actually prefer it if there were some missions, but more like the radiant side-quests in Skyrim. Doing your own thing is great for a little while, but eventually you've built your fortress, stocked it with double chests filled with ever single item the game has to offer and built yourself a to-scale replica of the Colosseum. In short, you get bored and burnt out and you actually wish there was something as simple as "Go to coordinates X / Z and kill ten skeletons to help save the villagers" to do.
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:iconjolan5:
jolan5 Featured By Owner Sep 9, 2013
I love roguelikes for this reason.
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:iconddd09ish1:
ddd09ish1 Featured By Owner Sep 9, 2013  Hobbyist General Artist
That will kill people who fall in for the universe...but it could probably be solved by leaving lots of little juicy bits, like old magazines and newspapers that you have the option of reading through, or old news recordings and bits heard over the radio. that could get pretty sweet. ONe group of dudes who are trying to organize and manage a town, and a whole other set of dudes who they ask to go collect stuff for them....
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:iconethanqix:
EthanQix Featured By Owner Sep 9, 2013  Professional Digital Artist
I guess games with a more user-built environment/history (like EVE) have a high rate of success because of it. The question is, how to create the Minecraftian utopia you're talking about, without getting it flooded with penis-shaped objects/statues/villages ? ^^
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:iconetherealgaming205:
EtherealGaming205 Featured By Owner Oct 5, 2013  Hobbyist Digital Artist
Exactly.
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:icontigerstorms:
tigerstorms Featured By Owner Sep 9, 2013  Hobbyist Photographer
i like to make tunnels. :/
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:iconejp-gallant:
EJP-Gallant Featured By Owner Sep 8, 2013
Fallout Plus Minecraft, yeah that would be an instant buy for me.  So long as they did it right.  While I can see many ways for that to be a success, I can also see as many ways as that could be a pain in the ass.  Having played Day Z and joined servers where the admin and his friends have turned all the spawn locations into turkey shoots, its easy to imagine all sorts of bad scenarios.  Then again some of those scenarios would be cool.  A town gets taken over by a lone sniper in a half decayed watch tower.  The only way to save the town is to get a large number of allies and do a "Mad Minute" of suppressing fire while someone climbs up the tower to kill the sniper, only to realize the sniper has some how filled the base of the tower with Reaver Ghouls.  Yeah, it could be very awesome idea.  However it would still require lots of NPCs and towns that were actually alive.
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:iconvapor9:
vapor9 Featured By Owner Sep 8, 2013
I think you're onto something. There's a reason Dungeons and Dragons and similar RPGs have been so perennially popular. People love to create and then play in what's created. Minecraft isn't the only game that does this. Another example (thoughnot quite the same) is Team Fortress 2, that encourages fan-made content for people to play around in. And Starbound is likely to follow suit after Minecraft but with more exploration and discovery. Let's see more of this.
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:icondragonrick912:
dragonrick912 Featured By Owner Sep 8, 2013
:pepsi: ( I have to agree, but I think with an online fallout you might have to have some already made content. Just throwing them in there would be kinda like a dick move given all the other games which had pre-made stoies/missions & stuff. Though having some part of the game where there was no missions & you go around & just try to survive would be awesome. Just not the whole thing. )
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:iconshadow696:
Shadow696 Featured By Owner Sep 8, 2013  Hobbyist General Artist
I totally agree!!!
I mean if people just interact with each other, eventually they will be able to realize in that world everything they couldn't in the real world.
Like, if some gang is pissing off some people in a fantasy world they can just band together to form a unit that their mission will be to stop them and it was a mission completely created by them.
Basically, everything you want to do in real life you could do in the game with the only restriction being the games genre and your imagination. 
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:iconshag49931:
Shag49931 Featured By Owner Sep 8, 2013
City of Heroes *almost* had this in the MMO sphere.

The Mission Architect let players write their own stories and scenarios.  And a very dedicated and capable creative community sprung up to create a ridiculous amount of content.  

The initial implementation was too exploitable and unbalanced the game though, and the fixes led to bad feelings.   They probably should have put it out first without any rewards, as a sandbox for people to play in, then implemented a system where the best stories became official content.

I thought the system had a lot of potential.  I may be biased though, since I had written Mission Architect content that won Player Awards and Dev recognition.  So that ego-boost might have me seeing it through rose-colored glasses.

I hope future MMOs do move towards more player-created content.
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:iconredmarlin:
redmarlin Featured By Owner Sep 8, 2013
The thing is, Minecraft already sort of has this going for it, so let's just stick with Minecraft.
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:iconburnout42:
BurnOut42 Featured By Owner Sep 8, 2013  Hobbyist Digital Artist
This online Fallout would need another type of players. Those who will hide food\chems\ammo\junk while no one's looking
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:icontrue-nine-of-spades:
True-Nine-Of-Spades Featured By Owner Sep 8, 2013  Hobbyist General Artist
I will hide things like... "rat goo" in chests that are really difficult to get to.
The other players will have to go through traps, monsters, puzzles, and other crazyness in order to get to a chest that contains...
Nothing useful!
The rage quits will be epic. XD

But seriously, wouldn't the Wall Builders do the hiding? If you're going to make a castle, why wouldn't you put something awesome in it? lol
That's what I do in minecraft, anyway. 
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:iconotaku247:
otaku247 Featured By Owner Sep 8, 2013
Star Trek Online has a foundry option where you can create missions for players to do, using already existing resources in the game and is very creative, to the point where the best ones get "featured" in the game. However the reward for doing these player content missions is negligible compared with the ones in the game proper, which is a shame because that is the real carrot most people go for. The reward = must be worth it.
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:iconillutian:
Illutian Featured By Owner Sep 8, 2013
Jack, your game, sounds to me like .hack//sign 's video game. I like :D
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:iconfyllm:
Fyllm Featured By Owner Sep 8, 2013
Have you seen Planet Explorers yet?

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:iconrocueto:
RoCueto Featured By Owner Sep 8, 2013  Professional Digital Artist
Disney Infinity is the first industry step in the right path.
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:iconphilbrush:
Philbrush Featured By Owner Sep 8, 2013

I think another appeal to minecraft is that everyone is equal. Sure the more time you spend, the bigger the build or whatnot...but you don't have to spend days and days of play time and still see someone who is better equipped!

 

When playing online, it is a great place to socialise!

 

 

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:iconformorian5:
formorian5 Featured By Owner Sep 8, 2013
I actually thought I wouldn't like Minecraft. I thought, "What's the point, all you can do is build stuff." I long for a time machine so I can smack my past self for thinking that. I quickly began hunting, farming, finding, fighting, chasing, running, breaking, and most importantly, building. Minecraft might be the first game that says "You can do anything you want", and means it.
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:iconcuddlestheoctopus:
CuddlesTheOctopus Featured By Owner Sep 7, 2013
That'd be fucking sweet!
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:iconkedamono-mizudori:
kedamono-mizudori Featured By Owner Sep 7, 2013
That's sort of happening now with the Kerbal Space Program. Now it doesn't have a PvP mode, but the creativity and modding being done for it shows that there are ton of people out there who want realistic space travel games and to be able to build things with their own hands. 

Hmm, a cross between Minecraft and KSP? Now that be something. 
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:iconmathmeistro:
mathmeistro Featured By Owner Sep 7, 2013
And this, sir, is why I love you.
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:iconsdskuld:
SDSkuld Featured By Owner Sep 7, 2013
I miss Neverwinter Nights.
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:iconseradhe:
seradhe Featured By Owner Sep 7, 2013
I'd love to hear your opinion on the  in-progress MMO 'Wildstar'
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:iconhyperchaotix:
Hyperchaotix Featured By Owner Sep 7, 2013  Student General Artist
User Generated Content ftw.

This is why I really like PC games now more than ever because of modding and creating. I love the fact that I can do something as silly as give Gordon Freeman a candy cane instead of a crowbar. I love the fact that I can change the way Minecraft looks by inserting my own artwork and personality into the textures (as well as the gameplay of course).


However, for your suggestion, I'd like to add another. The OPTION of pre-scripted quests would be a good idea to have as a back up. As much as users like to create, it could get overwhelming. Think about how Portal 2 allows for custom testing chambers very easily. That's all nice and fun, but sometimes you want to see how well the company could handle their own concept themselves.
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:iconcpt-slow:
Cpt-Slow Featured By Owner Sep 7, 2013
"Stories and narrative would be born purely of this player interaction, not pre-scripted missions."
THIS ^
is how I wish more supposedly modern 'AAA' games would approach their design processes. They build deep immersive universes filled with interesting places and people, but insist on doing things in a very linear, hands off fashion.
A game in the vein you have suggested, would indeed be killer and I for one am looking forward to when a company, big or small, takes a chances and does something like this.
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