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I believe that Minecraft is the future of massive multiplayer games, and I'm surprised that none of the big developers/publishers have cottoned onto it yet.
They look at Minecraft and think its success is down to its business model, or to its blocky, retro charm.
It's not.
It's down to the fact that you get out of it what you put into it.
With a MMORPG, there are pre-scripted quests. With Minecraft, you set the quests yourself or others.
User created content is the key. All you have to do is provide the players with the tools to build.
There are two types of gamer: wall builders and wall breakers.
Wall builders are the ones that spend an age in an RTS game getting their base just right. They play SimCity and act as Dungeon Master during an RPG.
Wall breakers are the type to follow the mission brief. They get set a quest and they follow it. They're the Call of Duty crowd and they're never more happy than when they're making progress through a game world.
If a title existed that allowed the former to create content for the latter to play through, with all the trappings of a big title like World of Warcraft, you'd have a killer game. One that would never run out of content.
They were talking about a possible online version of Fallout a little while back. My dream version of this game would be akin to Minecraft: There are no missions. You are simply ejected into the wasteland and told to fend for yourself. Players would gather to build villages and scour the environment for resources. Stories and narrative would be born purely of this player interaction, not pre-scripted missions.
I believe that Minecraft is the future of massive multiplayer games, and I'm surprised that none of the big developers/publishers have cottoned onto it yet.
They look at Minecraft and think its success is down to its business model, or to its blocky, retro charm.
It's not.
It's down to the fact that you get out of it what you put into it.
With a MMORPG, there are pre-scripted quests. With Minecraft, you set the quests yourself or others.
User created content is the key. All you have to do is provide the players with the tools to build.
There are two types of gamer: wall builders and wall breakers.
Wall builders are the ones that spend an age in an RTS game getting their base just right. They play SimCity and act as Dungeon Master during an RPG.
Wall breakers are the type to follow the mission brief. They get set a quest and they follow it. They're the Call of Duty crowd and they're never more happy than when they're making progress through a game world.
If a title existed that allowed the former to create content for the latter to play through, with all the trappings of a big title like World of Warcraft, you'd have a killer game. One that would never run out of content.
They were talking about a possible online version of Fallout a little while back. My dream version of this game would be akin to Minecraft: There are no missions. You are simply ejected into the wasteland and told to fend for yourself. Players would gather to build villages and scour the environment for resources. Stories and narrative would be born purely of this player interaction, not pre-scripted missions.
Synaptic Fragments
A view of how my Alien-Hybrid imagination stumbles through this existence via rough sketches and ideas.
$2/month
Thank you, anonymous benefactor.
Some kind (unnamed) soul gave me a month's core membership. Thank you, sir/madam :)
DevArt goes full evil.
I’m not going to rail about how material on the site is being scraped for use in AI Composites, or about how DevArt’s “protection” against it is a new check-box that you will have to manually tick for each and every image you’ve uploaded. No. Misuse of your work and DevArt incompetence are expected at this point. Once something is put online, that’s it; it’s no longer under your control. That’s the nature of the beast. You don’t like it; don’t upload content. What I am furious about is the deluge of AI composites flooding my feed, here. I see more of that crap than genuine new content, now. And to make it worse, DevArt has its own AI tool (https://www.deviantart.com/team/journal/Create-AI-Generated-Art-Fairly-with-DreamUp-933537821) which, while they absolutely-pinky-promise it will not cannibalise user content, is only going to exacerbate the problem. I’m now completely convinced that DevArt is no longer a site that serves artists in any capacity. Not only that; it no longer has any
Werewolf Wednesday Artbook
I've returned to Lulu as their print quality has dramatically improved. The first thing I'm peddling through their service is a collection of my Werewolf Wednesday pinups. (I was legitimately blown away by the quality of the proof copy I ordered!) It's now available here.
Password Retrieval emails.
Is anyone else getting a "Password Retrieval" email from DeviantArt over and over again? I was concerned that there was a security issue at play but I see that there's an option in settings to STOP such emails for 60 days, which itself is weird. Why would THAT be needed? What the hell is going on with the platform NOW?
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