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It’s not often that hard to predict what will be the next big thing. Thanks to the internet, if you keep your ear to the ground, you’ll get a heads up of what’s around the corner. All you have to do is ask “how will that idea/concept impact my daily life?” and you’ll be able to work out if it has a future or not.

Google bought Boston Dynamics a little while back. Their robotic technology has clear applications, both industrial and domestic (though they’ll want to make that stuff look a little less underwear-soilingly scary for the latter), so this is a good corporate move.

It’s been all over the news that Facebook has “pulled a Google” and purchased Oculus Rift, which, in contrast to the Boston Dynamics acquisition, has me scratching my head. We knew 20 years ago that this was dead end tech. The practical applications of wearing a bucket on your head are extremely limited. It’s right up there with motion control. If it weren’t, we’d all have VR pods in our home by now.
Personal HUDs like Google Glass and other "augmented reality" kit will take off in the next 5 years. Oculus Rift will go the way of the dodo as soon as the hype dies down and people realise (once again) that leaving the screen on your desk is much more comfortable than trying to bolt it to your face.


1990s Virtual Reality. Pointless and made you look like a dick.


The Oculus Rift: Virtual Reality of 2014......no change, really.
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:iconfatalerror094:
fatalerror094 Featured By Owner Edited Nov 7, 2014
Lawnmower Man 3
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:iconcresent34:
cresent34 Featured By Owner Apr 3, 2014
Looked up the so-called "Google Glass"' via Wikipedia..

Don't see it taking off any more than VR had.
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:iconsturmjager:
Sturmjager Featured By Owner Apr 3, 2014
I'm having flashbacks to the VirtuaBoy. (Never had a chance to use one, but from what I've heard, I didn't miss much.)

The only VR headset I can remember that looked remotely cool was a helmet model, which also had speakers. But that might be because I've never gotten over Battletech/Mechwarrior...
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:iconmummymetaller:
MummyMetaller Featured By Owner Apr 1, 2014  Professional General Artist
.... But I want an Oculus Rift to play horror games with :(

I get where you're coming from though. Hopefully it will flop & it will result in being more affordable :XD:
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:iconsannyf:
SannyF Featured By Owner Mar 30, 2014  Professional Digital Artist
oculus and similar tech has already been proven excellent.. in very limit area of usage towards racing and flight sims.
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:icongrim22x7:
grim22x7 Featured By Owner Mar 29, 2014
The Rift technology is ... following the same old pattern. I've basically written it off, now that facebook has their hands in it. The partnership doesn't make sense to me. Beyond the, "My gosh that is a lot of zeroes. Yeah we can make this partnership work" aspect. There are a few other VR solutions out there that are a heck of a lot better, at least in terms of flexibility and not having a bucket on your head. Given the number of times this has been popularized it's something that is going to happen. It's something we want. Otherwise we wouldn't popularize it ever 10 years. It just needs the right engineer to figure out the one aspect that we don't even know we want to make it work, that's when the tech will explode.

<dismounts soapbox>
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:iconthe-quill-warrior:
The-Quill-Warrior Featured By Owner Mar 29, 2014  Professional Digital Artist
Oculus Rift have apparently not heard of Nintendo's failed attempt at this technology.
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:iconchwen-hoou:
Chwen-Hoou Featured By Owner Mar 29, 2014
You know someone is gonna use this VR tech to recreate sex but it'll be more complicated.
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:iconxenashwood:
XenAshwood Featured By Owner Sep 30, 2014  Hobbyist General Artist
Or vore, which would be awesome. 
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:iconndgmtlcd:
ndgmtlcd Featured By Owner Mar 28, 2014
Well, yes there are drawbacks and the uses they have planned are rather limited but I'd sure like to see a 3 D animated  movie of Little Victory  with a full unlimited world view that something like Oculus Rift glasses could give.
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:iconjollyjack:
jollyjack Featured By Owner Mar 29, 2014
When was the last time you went to the cinema and decided not to look at the screen?
That's all a "full immersive" movie would offer: the ability to turn away from and MISS the carefully staged shots the film makers have put together.
The concept of wearing a headset at the theatre is even more stupid than current 3D glasses.
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:iconndgmtlcd:
ndgmtlcd Featured By Owner Mar 30, 2014
I go see some films a second time around in order to see all the background I missed in the first screening.

I don't like the current 3D glasses but I use them to get the full effect of great films like Up! I'm hoping that the headsets will eventually encourage filmmaking for spectators using headsets at home and that with enough time and demand there would come projected immersive 3D technology for home viewing.  Note that this doesn't stop me from going to animation festivals and enjoying short films made with pen and paper and absolutely no computers.

And it doesn't stop me from enjoying the illusion of movement, the illusion of life you give to Little Victory (and your other characters) , by employing multiple cues to suggest movement in a single drawing.
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:icontigerstorms:
tigerstorms Featured By Owner Mar 28, 2014  Hobbyist Photographer
life was great when it was so simple.
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:iconarthurnonimus:
arthurnonimus Featured By Owner Mar 28, 2014
In terms of gaming tech, unless OR is slimmed down massively then yeah it will crash and burn. However consider the industrial applictations - deep sea ROV pilots and bomb defusing robots where the pilots can have realtime motion tracking 3D. Search and Rescue teams with the ability to send in units which are also currently in devolopment to search when it hazardous for humans. Disater cleanup teams (read nuclear and toxic spill) piloting robots in realtime. Also military applictations. If they're smart this is where they will be pushing the RnD the most.
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:iconzerozero204:
Zerozero204 Featured By Owner Mar 28, 2014
Still finding the idea of a Fringe-tech company called "Google Dynamics" to be funny.
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:iconmattaui:
mattaui Featured By Owner Mar 27, 2014  Hobbyist Traditional Artist
I've always hated the idea that I have to surround my head and face with something in order to use it - that seems like a step back from big screens and small tablets where I can easily work with multiple devices, all the while not tuning out the real world to such a degree that someone could rob my house and I'd never notice.

Good on the Oculus guys for making out like bandits at least - two billion is still two billion. Better sell those FB shares ASAP.
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:iconrosenakahara:
RoseNakahara Featured By Owner Mar 27, 2014
sorry but.....the fact that you are so against this disturbs me, think of what could come from this idea! SAO may suck but the idea is awesome and i want dat.
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:iconangelonight:
Angelonight Featured By Owner Mar 27, 2014
Why is the industry hell bent on destroying it self.
I mean I know I have controversial views when it comes to gaming and its future, but come on.
Motion controls, passing fad
3D (as in the glasses) passing fad
2nd screen, passing fad.
No vr helmets... again... are gamers suddenly that rich again? Or has everyone forgotten the Virtual boy?
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:iconmyrksuki:
MyrkSuki Featured By Owner Mar 27, 2014
Dunno, the Skyrim connection with the walker sounded interesting. 
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:icongrayamir:
grayamir Featured By Owner Mar 27, 2014  Hobbyist General Artist
In my opinion, this upcoming wave of VR will find its niche, but will fall short with most gamers. Perhaps a future attempt branch out and improve VR, because from everything I've seen of the Oculus Rift generation of VR, it's the same old thing. I think we have the tech to pull off good VR, but developers appear to be too focused on taking it in one specific direction (the big ol' clunky headsets) to really succeed in the field of VR.

I personally would like to see a partially see-through visor headset, thin and light weight. It'd have much less impressive visuals perhaps, but as a starting point for trying a different take on VR, it would be great. Sort of like a Google glass, visor edition, I guess. Why does that not exist, and if it does, why don't I have one?
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:iconlupusninja:
LupusNinja Featured By Owner Mar 27, 2014
I can't disagree more, sounds like pure ludditry to me. You can't seriously compare 90s clunk to the Rift. 

The idea of play IL-2 or Star Citizen with the Rift. Makes my pants tight. 
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:iconmspaintdog:
MSpaintdog Featured By Owner Mar 27, 2014  Hobbyist Digital Artist
It's all about the 4th wall,...VR makes that wall more translucent, [at least if properly done ],...don't count it out yet, someone may hit on the right balance, the right 'app', and then,....
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:iconkevelbakevexile:
KevelbaKevexile Featured By Owner Mar 27, 2014  Hobbyist Digital Artist
I think that VR could be good for horror games.
Few others though.
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:iconalexavander:
AlexAvander Featured By Owner Mar 27, 2014  Hobbyist General Artist
Sometimes, things like this is a LOT more practical. 
Ever heard of headphones? A lot easier to put your speaker on a desk than to bolt the to you head, am I right?
Unless it has a practical use.
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:icontheravensbastard39:
TheRavensBastard39 Featured By Owner Mar 27, 2014  Student Traditional Artist
for a moment there I thoughtn you were talking about the upcoming horror film Occulus. 
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:iconphilbrush:
Philbrush Featured By Owner Mar 27, 2014
I hope it's a gimmick! Call me old fashioned, but I like playing video games sitting on the recliner with my feet up. Sure this tech would fit well with first person games, but part of the love of a game comes from getting to know and care for the characters and that usually requires some 3rd person stuff, which I don't think would mesh well...maybe it will be alright for interactive books or something...kinda like a star trek holo deck thing!

I am also waiting for 3D movies to die away!
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:iconsteve-0-2:
Steve-0-2 Featured By Owner Mar 27, 2014

"There is no reason anyone would want a computer in their home."

Ken Olsen, founder of Digital Equipment Corporation, 1977

Sometimes, predictions are wrong and things take off.

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:icondxantonio:
dxantonio Featured By Owner Mar 27, 2014  Professional Digital Artist
I would like a VR headset if it was light and small, and if there was a way to use a keyboard with it. Because, how are you supposed to type if you can't see (without lifting your headset, essentially looking away from your screen)? I would want some sort of gloves that let me have virtual hands in the game that is accurate enough to pull up a virtual keyboard and other UI and type. Or.. good voice command recognition and hand gesture commands using the aforementioned gloves. Imagine swinging a sword by waving your hand or casting a spell by wiggling your fingers or saying a "magic word"..
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:iconjeffburjr:
Jeffburjr Featured By Owner Mar 27, 2014
When I saw that I decided to not buy a Rift. It might have been interesting; then Facebook got involved.
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:iconrandommode:
Randommode Featured By Owner Mar 26, 2014  Professional Digital Artist
lol Phil I agree. BUT. 

There can be something better that is like it, but yeah not this. 
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:iconblahblahblah34:
blahblahblah34 Featured By Owner Mar 26, 2014  Student Digital Artist
GRRAAAHHH! THE ANCIENT NERD HELM OF ASTORIA AS DESCRIBED BY LEGEND IN ALL OF ITS GLORY!!! FOR THE MOTHERLAAAAAAND!!!
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:iconsynn0nihm:
Synn0Nihm Featured By Owner Mar 26, 2014  Hobbyist Digital Artist
Various arguments on whether VR is feasible aside, what would Facebook do with this? Google, more than likely, is integrating Boston Dynamics into their robo-net project, but how will this integrate into Facebook?   
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:iconxalanthas:
xalanthas Featured By Owner Mar 26, 2014  Hobbyist Traditional Artist
No Thanks. No VR for me ...

Unless it's Matrix style ... then I'm all for that!
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:iconguarder22:
Guarder22 Featured By Owner Mar 26, 2014
I disagree, VR technology is the the end game.  Modern entertainment strives to immerse consumers in the moment, surround sound, 3d, HD graphics, etc.  VR is simply the next jump in immersion levels.  The reason why VR tech has been stagnant over the last 20+ years is because the technology hasn't been adequate for what we demanded from it. But we are reaching the point where VR tech is actually viable and we will see it become more and more common over the next 15 years.
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:iconmakarovjac:
MakarovJAC Featured By Owner Mar 26, 2014
I could agree more with you. However, there are some points we must take in mind. First of all, the concept of "adventure" and "war" games. They are pretty much the ones which keep the industry standing. However, VR must achieve a level of "sedentarism" in order to convince the masses to adquire them. If you are slow, get tired easily; or simply doesn't find amusing running in a VR battlefiel when you could be at the Paintball park with your friends (the same thing, but for some people, that level of realism is preferable to some degree), then pretending to swing a sword in your room won't be amusing.

Then, we have the space requirements. People still have problems with the Wii in that aspect. To the point there already exist a series of videos online showing people having accidents while playing Wii. In that aspect, a joystick and a chair sounds safer.

We also have to ask for portability. Soldiers in the battlefield (real battlefield) often complain that at night missions, they get neck ache after some time wearing their NV googles (for some reason, they are still big as hell). Same would happen in the required hardware hasn't been physically minimised to the point it's comfortable enough to play for hours. Seriously, thinking about it now make my stupid cellphone with tetris in it sexier.
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:iconguarder22:
Guarder22 Featured By Owner Mar 26, 2014
See that's why i feel that current VR technology are just separate proofs of concept for what will eventually become a commercially viable product.  What I feel is most likely to occur, is a piece of technology similar to the one found in the anime Sword Art Online called a nerve gear.

img1.ak.crunchyroll.com/i/spir…

Where one piece of equipment worn while reclining is responsible for the sensations of touch, sight, hearing, smell, and possibly taste by sending signals to the wearers brain.
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:iconmakarovjac:
MakarovJAC Featured By Owner Mar 26, 2014
Wait a minute; do you mean somebody is going to pay real money to feel what it is like to get shot, blasted to pieces, run over by a tank; or simply having your throat slit in a silent kill!? Seriously, do you really want to bury this idea very deep in the ground!?

Ok, I mean, even the Seventh Day idea of an holographic hooker sounds a thousand times better than getting my ass handled to me, AND feeling it. No thanks, I shtick to mah good ol' joystick, son.
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:iconobligatoryonsen:
ObligatoryOnsen Featured By Owner Mar 26, 2014  Hobbyist General Artist
I can only say I completely disagree.

"It’s not often that hard to predict what will be the next big thing. [...] All you have to do is ask “how will that idea/concept impact my daily life?” and you’ll be able to work out if it has a future or not."
This is just untrue. Think about what people wrote when tablets first appeared on the scene ("it has no use for anyone" etc.). Look at how the tablet market is doing now.

Aside from the occasional challenge/skill-based game (Super Meat Boy, Super Hexagon and the like), pretty much the only reason I play games nowadays is for immersion. If anything, VR provides immersion like nothing else.

Saying the Rift is doomed to fail because the Virtual Boy etc. in the 90s was rubbish is a bit short-sighted. Da Vinci's flying machine designs were rubbish too, yet now tens of thousands of people fly around the world every single day.

The thing that convinces me the most about the Rift is actually how convinced most people are after trying it. I'm 100% you haven't tried it yet.
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:iconvinci22:
vinci22 Featured By Owner Mar 26, 2014
Someone had better call Facebook and let the highly intelligent people that run the company know that they wasted 2 BILLION USD on "Dead-end technology"...
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:iconjollyjack:
jollyjack Featured By Owner Mar 27, 2014
Microsoft did the same by pouring money into developing their own motion control technology. They're now running their internal studios into the ground in an effort to justify the expense of a technology that no one wants or needs.
Wealth/popularity are not hallmarks of intelligence.
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:iconthatamericanslacker:
ThatAmericanSlacker Featured By Owner Mar 26, 2014  Student Filmographer
Have we learned nothing from Virtual Boy?
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:iconshadow696:
Shadow696 Featured By Owner Mar 26, 2014  Hobbyist General Artist
Looks like you gonna need to start doing neck ups if you want neck muscles strong enough to support that bullshit!
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:iconbarbecuediguana:
BarbecuedIguana Featured By Owner Mar 26, 2014
The 1990's in general - designed to make you look like a dick.
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:iconaliasi:
aliasi Featured By Owner Mar 26, 2014
I'd be careful, there. There's quite a lot of tech that 'wasn't quite time' that came about in improved form later, and "people won't want to do that" isn't a very good observation unless you have a formal study of the subject. I didn't think the idea of hyper-short, pointless messages would take off, yet Twitter. Motion controls? Hey, turns out the Wii was the single largest selling video game console of the last decade.

A VR headset can be a wonderful idea, once it's 'a slightly heavy pair of glasses' as opposed to a bucket. The Oculus isn't quite there, yet it's leaps and bounds over the 90s tech.
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:iconjollyjack:
jollyjack Featured By Owner Mar 26, 2014
Motion control was a gimmick and the Wii was a successful TOY, not a console proper.
If either weren't the case, every console would have a successful range of motion controlled games and the Wii U wouldn't have bombed.
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:iconaliasi:
aliasi Featured By Owner Mar 26, 2014
The Wii is a console. It's a box that hooks to a TV that plays video games. The failure of the WiiU is more in 'nobody wants to lug around a full-sized tablet as a controller', whereas the essence of the Wii was you had the Wiimote as, basically, an NES controller you waved around a bit.

To be sure, many games used it as pure gimmickry, or because "We're on the Wii thus we ought to have motion control stuff!" On the other hand, while the port had many problems the idea of playing Okami and being able to actually draw your brushstrokes with the Wiimote was awesome. Things can be done well, or not so well, as artistry or pure cashgrab.
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:iconjollyjack:
jollyjack Featured By Owner Mar 26, 2014
The Wii's killer app was Wii Sports. Non-gamers bought the console purely for that title. It was a toy.
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:iconaliasi:
aliasi Featured By Owner Mar 27, 2014
While it was a high seller, this was mostly due to being a pack-in title - you got one when you bought a Wii, like it or not.

The number two seller, which is to say a game that sold entirely on its own merits, was Mario Kart Wii. Number five? New Super Mario Bros. Wii, and you simply can't get more video gamey than a side-scrolling platformer right out of the NES days, but shinier.

Sure, the motion control deal was a bit of a gimmick, but the Wii hardly lacked for real and engaging video games. And to bring it back to the Rift, I've been watching quite a few of my favorite horror-game Let's Play-ers go through Oculus Rift horror games on Youtube - I can definitely see how it would enhance the experience. I'm also a Second Life user and a small, extremely dorky part of my soul wants one just so I can try out the OR-centric test builds...
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:iconjuliannedraws2:
juliannedraws2 Featured By Owner Mar 26, 2014  Student Digital Artist
Cool
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:iconmjtannacore:
MJTannacore Featured By Owner Mar 26, 2014
Facebook is the new AOL. They made a ton of money by being innovative, then they stopped being innovative and started using that money to buy up anything they perceived as a money maker. They lost all interest in being innovative or creative.
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